Evaluasi Usability Aplikasi Ibis Paint X Menggunkan Metode System Usability Scale dan User Experience Questionnaire

Authors

  • Amalia Zaini Asmasudirdja Universitas Pradita
  • Hendra Mayatopani Universitas Pradita

Keywords:

Usability, Ibis Paint X, System Usability Scale, User Experience Questionnaire

Abstract

Ibis Paint X is a drawing application that is quite in demand, because it has been downloaded by more than 100 million users with around 1.9 million reviews on the Google Play Store. Until now, there has been no research on the usability evaluation of  the  Ibis Paint X application, so there may be some unknown usability problems. This study aims to evaluate  the usability of  Ibis Paint X as a digital drawing application that is quite in demand. In evaluating the usability of Ibis Paint X, two usability measurement methods are used, namely the System Usability Scale (SUS) and the User Experience Questionnaire (UEQ). The purpose of using two methods to evaluate  the usability of the Ibis Paint X application is to obtain more in-depth evaluation results from two points of view of the usability evaluation method of an application. The evaluation process was assessed by 122 respondents using the Ibis Paint X application. Based on the evaluation results of the SUS method getting a score of 68.69, judging from the interpretation of the SUS score which has 4 categories, it can be concluded that Ibis Paint X gets a "C" predicate in the grade scale category, is considered "OK" in the adjectives rating category, including "Marginal" in the category  acceptability ranges, and have users who are "Passive" in the NPS category. For the evaluation results, the UEQ method has positive results as a digital drawing application because each category of UEQ methods, namely attractiveness, perspicuity, efficiency, dependability, stimulation, and novelty, has an average value of more than 0.8.

Author Biographies

Amalia Zaini Asmasudirdja, Universitas Pradita

Prodi Sistem Informasi

Hendra Mayatopani, Universitas Pradita

Prodi Sistem Informasi

References

Barnum, C. M. (2021). Establishing the essentials. In S. Merken, A. Akeh, & C. Hockaday (Eds.), Usability Testing Essentials (2nd edition, pp. 9–33). Elsevier . https://doi.org/10.1016/B978-0-12-816942-1.00001-0

Farkhatun. (2022). Pengembangan Modul Aplikasi Ibis Paint X Untuk Meningkatkan Kompetensi dan Kreativitas dalam Pembuatan Desain Busana Pesta. Jurnal Penelitian Pendidikan Indonesia (JPPI), 7(1), 95–108.

Google Play Store. (n.d.). Retrieved May 17, 2023, from https://play.google.com

Hasanudin, C., Mayasari, N., Saddhono, K., & Prabowo, R. A. (2021). IbisPaint X Apps in Creating Collaborative 3D Learning media of Pop-Up and Movable Books. Journal of Physics: Conference Series, 1764(1), 1–8. https://doi.org/10.1088/1742-6596/1764/1/012131

Hinderks, A., Schrepp, M., & Thomaschewski, J. (n.d.). User Experience Questionnaire. Retrieved May 26, 2023, from https://www.ueq-online.org/

Hyzy, M., Bond, R., Mulvenna, M., Bai, L., Dix, A., Leigh, S., & Hunt, S. (2022). System Usability Scale Benchmarking for Digital Health Apps: Meta-analysis. JMIR MHealth and UHealth, 10(8), 1–11. https://doi.org/10.2196/37290

Ibis Paint X. (2014). Google Play Store. https://play.google.com/store/apps/details?id=jp.ne.ibis.ibispaintx.app

Juniawan, P. F., Laurentinus, & Sylfania, D. Y. (2020). Evaluasi Usability Sistem Pelaporan Publikasi Penelitian Dosen Berbasis Android. Jurnal RESTI (Rekayasa Sistem Dan Teknologi Informasi), 4(1), 123–134. https://doi.org/10.29207/resti.v4i1.1555

Khuntari, D. (2022). Analisis Usability Google Workspace for Education di Universitas dengan System Usability Scale Usability. Techno.Com: Jurnal Teknologi Informasi, 21(1), 76–88.

Maryati, I., Nugroho, E. I., & Indrasanti, Z. O. (2022). Analisis Usability pada Situs Perpustakaan UC dengan Menggunakan System Usability Scale. Jurnal Media Informatika Budidarma, 6(1), 362–369. https://doi.org/10.30865/mib.v6i1.3472

Nurwulan, N. R., Sara, C. D., Putri, R. A., Taufiqurrahman, & Putri, W. M. (2022). Evaluasi Usability Aplikasi Game “Among Us.†Jurnal Sisrem Dan Teknologi Informasi, 10(1), 123–127. https://doi.org/10.26418/justin.v10i1.45492

Octaviani, K., Komara, M. A., & Kurniawan, I. (2022). Analisis Kesuksesan Aplikasi Alfagift Menggunakan Model Delonedan Mcleanstudi Kasus Alfa Express Rest Area KM 72B. JINTEKS (Jurnal Informatika Teknologi Dan Sains), 4(3), 173–178. https://doi.org/10.51401/jinteks.v4i3.1946

Pratama, A., Faroqi, A., & Mandyartha, E. P. (2022). Evaluation of User Experience in Integrated Learning Information Systems Using User Experience Questionnaire (UEQ). Journal of Information Systems and Informatics, 4(4), 1019–1029.

Riche, & Marpaung, S. H. (2021). Evaluasi Pengalaman Pengguna dengan Menggunakan User Experience Questionnaire Perpustakaan Digital. Jurnal Media Informatika Budidarma, 5(4), 1345–1352. https://doi.org/10.30865/mib.v5i4.3270

Santoso, H. B., Schrepp, M., Isal, R. Y. K., Utomo, A. Y., & Priyogi, B. (2016). Measuring User Experience of the Student-Centered e-Learning Environment. He Journal of Educators Online-JEO, 13(1), 58–79. http://sumi.ucc.ie/

Sari, Y., Arafah, M., & Novitasari. (2021). Evaluasi Usability Sistem Informasi Akademik Dosen Menggunakan User Experience Questionnaire dan Heuristic Walkthrough. Jurnal RESTI (Rekayasa Sistem Dan Teknologi Informasi), 5(2), 247–253. https://doi.org/10.29207/resti.v5i2.3022

Sauro, J. (2018, September 19). 5 Ways to Interpret a SUS Score. https://measuringu.com/interpret-sus-score/

Sharfina, Z., & Santoso, H. B. (2016). An Indonesian Adaptation of the System Usability Scale (SUS). International Conference on Advanced Computer Science and Information Systems (ICACSIS), 145–148. https://doi.org/10.1109/ICACSIS.2016.7872776

Somantri, B. (2021). Kontribusi Etnosentrisme dan Gaya Hidup Terhadap Keputusan Pembelian Baju Batik Sebagai Identitas Diri. Cakrawala Repositori IMWI, 4(2), 218–228.

Yulianto, D., Hartanto, R., & Santosa, P. I. (2020). Evaluasi Buku Interaktif Berbasis Augmented Reality Menggunakan System Usability Scale dan User Experience Questionnaire. Jurnal RESTI (Rekayasa Sistem Dan Teknologi Informasi), 4(3), 482–488. https://doi.org/10.29207/resti.v4i3.1870

Zhu, D., Wang, D., Huang, R., Jing, Y., Qiao, L., & Liu, W. (2022). User Interface (UI) Design and User Experience Questionnaire (UEQ) Evaluation of a To-Do List Mobile Application to Support Day-To-Day Life of Older Adults. Healthcare, 10(10), 1–16. https://doi.org/10.3390/healthcare10102068

Published

2023-10-30

How to Cite

Asmasudirdja, A. Z., & Mayatopani, H. (2023). Evaluasi Usability Aplikasi Ibis Paint X Menggunkan Metode System Usability Scale dan User Experience Questionnaire. Jurnal Teknologi Sistem Informasi Dan Aplikasi, 6(4), 671–682. Retrieved from https://openjournal.unpam.ac.id/index.php/JTSI/article/view/33944