Learning Application UI/UX Design Based on the Introduction of Indonesian Cultural Variety

Authors

  • Dela Safitri Universitas Amikom Purwokerto
  • Adam Prayogo Kuncoro Universitas Amikom Purwokerto
  • Aulia Hamdi Universitas Amikom Purwokerto

DOI:

https://doi.org/10.32493/jtsi.v7i3.41357

Keywords:

User Interface; Design Thinking; System Usability Scale; Indonesian Culture; Learning

Abstract

The problem of lack of understanding and appreciation for Indonesia's cultural diversity among children is increasingly emerging. This is due to the lack of effective and fun learning media, as well as the dominance of games that only contain entertainment without educational value. This research aims to develop a learning application that is specifically designed to introduce various Indonesia cultures to children. The method used to solve this problem is Design Thinking, which includes five stages: empathy, definition, ideation, prototyping, and testing. Through this stage, the design of the user interface (UI) and user experience (UX) that suits the needs of the user has been successfully created, with interesting and informative content regarding Indonesia's cultural diversity. The results of the application of this method were evaluated using the System Usability Scale (SUS), which tested the feasibility and effectiveness of the design. The app gets an average SUS score of 81, which indicates the B/Excellent category. Thus, this study successfully solved the problems identified and the methods used were successful so that it can be concluded that providing appropriate and interesting educational tools can increase cultural awareness among children.

References

Adam, S., & Pernando, Y. (2024). Klik: Kajian Ilmiah Informatika Dan Komputer Analisis Usability Dan Aksesibilitas Desain Ui/Ux Aplikasi Himakom Universitas Universal Menggunakan System Usability Scale. Media Online, 4(5), 2389–2397. Https://Doi.Org/10.30865/Klik.V4i5.1479

Anggara Sekti, B., Otista Stefanus, F., & Anwar, N. (2022). Analisis Dan Desain Ui/Ux Pada Web Company Profile Dengan Metode Human Centered Design. Https://Doi.Org/10.37817/Ikraith-Informatika.V8i1

Aprikasari, M., Ocktavia, S., Atmojo, W. T., Informasi, S., Sains, F., & Teknologi, D. (2024). Metode Multimedia Development Life Cycle Dalam Pembuatan Aplikasi Resep Masakan Nusantara Untuk Melestarikan Budaya Indonesia (Vol. 21, Issue 1).

Ariq Dzaky, M., Alwiah Musdar, I., Studi Informatika, P., & Kharisma Makassar, S. (2021). Analisis Dan Perancangan Ui/Ux Pada Startup Renovaction Menggunakan Metode User Centered Design. Https://Jurnal.Kharisma.Ac.Id/Kharismatech/

Averushyd Juliansyah, I., & Paputungan, I. V. (2020.). Perancangan User Experience Pada Website Penjualan Kerajinan Tangan Dengan Metodologi Design Thinking.

Bryant, M., & Wang, A. (2024). Studi Perbandingan Teori Dan Praktek Perancangan Ui/Ux Saat Internship Di Atdawn.

Fajar, A. P. (2023). Analisis Dan Perancangan Desain Ui/Ux Website Startup Jasa Security Menggunakan Metode User Centered Desain. Teknik Elektro Dan Informatika, 2(2). Https://Doi.Org/10.61132/Jupiter.V2i2.143

Fikri, D., Deo Sagitarius, C., Brahmantya Pradifta, D., & Widiati, I. S. (2022). Perancangan Desain Aplikasi Ideation Dengan Metode Design Thinking Program Studi Informatika, 3 Stmik Amikom Surakarta.

Fitriaruli, H., & Suyatno, D. F. (2024). Analisis Perbaikan User Interface Dan User Experience Pada Aplikasi Gobis (Suroboyo Bus) Menggunakan Metode Design Thinking.

Mubarok, H., Sokibi, P., & Fahrudin, R. (2022). Perancangan Ui/Ux Website Menggunakan Metode Human Centered Design Pada Hanjani Group. In Jurnal Grafis (Vol. 1, Issue 2).

Nazilatul Mazaya, N. (2023). Perancangan UI/UX Aplikasi “Dengerin” Berbasis Mobile Menggunakan Metode Design Thinking. Komputa: Jurnal Ilmiah Komputer Dan Informatika, 12(2).

Ngurah, G., Paramartha, D., Febrian, M., Adzariatulah, E., & Prathama, G. H. (2020.). Perancangan Ui/Ux Aplikasi Mobile Desa Wisata Lombok Tengah Menggunakan Metode Design Thinking.

Nillahi Ts, B. P., Sidi, P., Widya Emilia Primaningtyas, Dan, Studi Teknik Desain Dan Manufaktur, P., Teknik Permesinan Kapal, J., Perkapalan Negeri Surabaya, P., & Teknik Kimia, J. (2023). Analisis Variasi Parameter Pengelasan Spot Welding Terhadap Kekuatan Tarik Pada Material Sus 304 Dan Din 1.4003. Design And Manufacture Engineering and Its Application.

Ningrum, N. K., Utomo, I., Mulyono, W., & Umami, Z. (2022). Pengujian Ui/Ux Dengan System Usability Scale Dan Single Ease Question Pada Aplikasi Pantau Untuk Monitoring Perkembangan Penanaman Tanaman Di Lahan Hijau. In Science and Engineering National Seminar (Vol. 7, Issue 7).

Novianto, A. R., & Rani, S. (2022). Pengembangan Desain Ui/Ux Aplikasi Learning Management System Dengan Pendekatan User Centered Design. Jurnal Sains, Nalar, Dan Aplikasi Teknologi Informasi, 2(1). Https://Doi.Org/10.20885/Snati.V2i1.16

Pratiwi, H., Wahyuningsih, Y., & Oktaviani, Y. C. (2022). Metode Design Thinking Pada Perancangan Media Pembelajaran Arsitektur Nusantara. In Seminar Nasional Rekayasa (Vol. 2).

Purbasari, A., & Juardi, D. (2023). Perancangan Ui/Ux Aplikasi Emergency Untuk Kekerasan Seksual Dengan Metode Design Thinking. Jurnal Ilmiah Wahana Pendidikan, Juni, 2023(12), 47–54. Https://Doi.Org/10.5281/Zenodo.8068395

Purbaya, M. E., Syahputra, O. W., & Sianturi, H. I. (2023). Perancangan Dan Analisis Desain Antarmuka Dan Pengalaman Pengguna Pada Bengkel Online “Oto Repair” Menggunakan Pendekatan Design Thinking (Vol. 3, Issue 1). Https://Bit.Ly/49bklf9.

Salma Yulita, A., & Setiawan, E. (2022). Penerapan Metode User Centered Design Dalam Menganalisis User Interface Aplikasi Gotravelly. In Jinteks (Vol. 4, Issue 4).

Steven, W., Wijaya, J., Gunawan, A. I., & Irsyad, H. (2022). 2 Nd Mdp Student Conference (Msc) 2023 Perancangan Ui/Ux Aplikasi Comic Indonesia Dengan Menggunakan Metode Design Thinking.

Surya, R. M. A., Ramdani, D. C., Imaman, I., & Amrulloh, A. (2023). Analisis Peran Desain Ui Terhadap Kepuasan Pengguna Di Website Tokopedia. Jiko (Jurnal Informatika Dan Komputer), 7(2), 251. Https://Doi.Org/10.26798/Jiko.V7i2.835

Teknika, J., Aswadi, M., Ahmad Kurniawan, K., Apriza, D., Sutabri, T., Magister Teknik Informatika, P., Bina Darma Palembang, U., Jendral Yani No, J. A., & Selatan, S. (2021). Teknika 17 (2): 517-527 Rancangan Ui/Ux Start Up Catering Menggunakan Metode Design Thinking Untuk Wilayah Kota Palembang. Ijccs, X, No.X, 1–5.

Wahyu Putra Ramadhan, M., & Rois Abidin, M. (2022.). Pengembangan Prototype Aplikasi Tutorkita Untuk Menumbuhkan Minat Pengguna Di Excelsis Learning Center. Jurnal Barik, 5(2), 45–59. Https://Ejournal.Unesa.Ac.Id/Index.Php/Jdkv/

Willyan, A. C., Fajar, M., & Zaman, B. (2021). Analisis Dan Desain Kembali Ui Game Smartest Brain Menggunakan Metode Design Thinking Oleh. Https://Anitacarolina19.Wixsite.Com/Educationgame

Yonata, Y., Sipayung, E. M., & Theresa, N. (2022.). Analisis User Interface Sistem Informasi Akademik Berbasis Mobile Pada Aspek Usability (Studi Kasus: Aplikasi Xyz). Jurnal Telematika, 15(1).

Downloads

Published

2024-07-31

How to Cite

Safitri, D., Kuncoro, A. P., & Hamdi, A. (2024). Learning Application UI/UX Design Based on the Introduction of Indonesian Cultural Variety. Jurnal Teknologi Sistem Informasi Dan Aplikasi, 7(3), 1259–1266. https://doi.org/10.32493/jtsi.v7i3.41357