Optimization of School Administration with Augmented Reality and Payment Gateway
DOI:
https://doi.org/10.32493/jtsi.v8i3.47545Keywords:
Automation, Digital Payments, Digitization, Ease of Access, InnovativeAbstract
The rapid advancement of digital technology has highlighted the need for efficient and transparent school administration systems. Traditional manual student profile management and tuition payment processes often lead to delays, errors, and inefficiencies. This study proposes an integrated system that combines Augmented Reality (AR) for student profile photo standardization and a Payment Gateway for automated financial transactions. The AR feature enables students to capture standardized profile photos directly through the application, ensuring compliance with school regulations while reducing administrative workload. Simultaneously, the Payment Gateway supports multiple digital payment methods, enhancing transaction speed, security, and transparency. The research follows a four-stage methodology: Needs Analysis, Prototype Design, Application Development, and Testing & Refinement. Through Needs Analysis, key administrative challenges were identified, guiding the design and development of the system. The prototype was developed using Laravel for the backend, React for the front end, OpenCV for AR processing, and Midtrans as the Payment Gateway provider. Extensive testing, including User Acceptance Testing, demonstrated the system’s effectiveness in streamlining administrative tasks. The AR-based profile photo verification and secure online payment processing significantly improved user experience and efficiency. Refinements were made to optimize system performance, including enhanced image processing for low-quality cameras, real-time transaction retry mechanisms, and User Interface improvements for better navigation. This study contributes to the digital transformation of school administration by integrating AR and Payment Gateway technologies, providing a scalable, efficient, and user-friendly solution for educational institutions.
References
Aditya, M., & Sulistyowati, D. N. (2023). WEB-BASED SPP PAYMENT INFORMATION SYSTEM WITH MIDTRANS PAYMENT GATEWAY. Jurnal Sistem Informasi Dan Ilmu Komputer Prima(JUSIKOM PRIMA), 6(2), 23–27. https://doi.org/10.34012/jurnalsisteminformasidanilmukomputer.v6i2.2942
Ado Tukan, K. A., & Astuti, L. G. (2023). Pengembangan Media Pembelajaran Interaktif Berbasis Teknologi Augment Reality Untuk Meningkatkan Kemampuan Berpikir Kreatif Anak. JELIKU (Jurnal Elektronik Ilmu Komputer Udayana), 11(4). https://doi.org/10.24843/jlk.2023.v11.i04.p10
Airlambang, D., Pramudya, S. A., Ardiansyah, M., Wijarnako, B., & Susyanto, M. D. P. (2021). Aplikasi Pembayaran SPP Berbasis Web Pada Sekolah Man 15. Jurnal Ilmu Komputer Dan Bisnis, 12(2). https://doi.org/10.47927/jikb.v12i2.147
Andriani, N., & Hidayat, M. (2023). Pengelolaan Administrasi Sekolah. Jurnal Pelita Nusantara, 1(2). https://doi.org/10.59996/jurnalpelitanusantara.v1i2.195
Arena, F., Collotta, M., Pau, G., & Termine, F. (2022). An Overview of Augmented Reality. Computers, 11(2), 28. https://doi.org/10.3390/computers11020028
Battistoni, P., Di Gregorio, M., Romano, M., Sebillo, M., Vitiello, G., & Brancaccio, A. (2022). Interaction Design Patterns for Augmented Reality Fitting Rooms. Sensors, 22(3). https://doi.org/10.3390/s22030982
Cahyaningtyas, A. S. (2020). PEMBELAJARAN MENGGUNAKAN AUGMENT REALITY UNTUK ANAK USIA DINI DI INDONESIA. Jurnal Teknologi Pendidikan : Jurnal Penelitian Dan Pengembangan Pembelajaran, 5(1). https://doi.org/10.33394/jtp.v5i1.2850
Chouhan, V., Ali, S., Sharma, R. B., & Sharma, A. (2023). The effect of financial technology (Fin-tech) on the conventional banking industry in India. International Journal of Innovative Research and Scientific Studies, 6(3). https://doi.org/10.53894/ijirss.v6i3.1578
Dalle Mura, M., & Dini, G. (2021). An augmented reality approach for supporting panel alignment in car body assembly. Journal of Manufacturing Systems, 59. https://doi.org/10.1016/j.jmsy.2021.03.004
Download Visual Studio Code - Mac, Linux, Windows. (n.d.). Retrieved September 29, 2024, from https://code.visualstudio.com/Download
Dwi Nurul Huda, Adyatma, T., & Zulfachmi, Z. (2022). Pengembangan Aplikasi E-Money Dengan Pemanfaatan Payment Gateway Berbasis Android (Studi Kasus Sekolah Tinggi Teknologi Indonesia Tanjungpinang). Jurnal Bangkit Indonesia, 11(2). https://doi.org/10.52771/bangkitindonesia.v11i2.212
Endra, R. Y., Aprilinda, Y., Dharmawan, Y. Y., & Ramadhan, W. (2021). Analisis Perbandingan Bahasa Pemrograman PHP Laravel dengan PHP Native pada Pengembangan Website. EXPERT: Jurnal Manajemen Sistem Informasi Dan Teknologi, 11(1), 48. https://doi.org/10.36448/expert.v11i1.2012
Farhana, Q. N., Arwani, I., & Brata, D. W. (2022). Pengembangan Sistem Informasi Pembayaran Biaya Pendidikan menggunakan Teknologi Payment Gateway (Studi Kasus: SD Islam Terpadu Nurul Fikri Pati). Jurnal Pengembangan Teknologi Informasi Dan Ilmu Komputer, 6(6).
Figma: The Collaborative Interface Design Tool. (n.d.). Retrieved September 29, 2024, from https://www.figma.com/
Garg, D., Dubey, N., Goel, P., Ramoliya, D., Ganatra, A., & Kotecha, K. (2023). Improvisation in Spinal Surgery Using AR (Augmented Reality), MR (Mixed Reality), and VR (Virtual Reality) †. Engineering Proceedings, 59(1). https://doi.org/10.3390/engproc2023059186
Haeruddin, H., Ma’muriyah, N., & Wijaya, W. (2024). PENGEMBANGAN SYSTEM BERLANGGANAN APLIKASI DI USERTIP MENGGUNAKAN STRIPE. Journal of Information System Management (JOISM), 5(2). https://doi.org/10.24076/joism.2024v5i2.1288
Halidar, A., Irwanda, P., Rahayudi, B., & Brata, D. W. (2023). Perancangan dan Implementasi Aplikasi Toko Koperasi Sekolah berbasis Website dengan Memanfaatkan Payment Gateway Midtrans (Studi Kasus: SMK Negeri Temayang). Jurnal Pengembangan Teknologi Informasi Dan Ilmu Komputer, 7(1).
Lee, H., Xu, Y., & Porterfield, A. (2021). Consumers’ adoption of AR-based virtual fitting rooms: from the perspective of theory of interactive media effects. Journal of Fashion Marketing and Management: An International Journal, 25(1), 45–62. https://doi.org/10.1108/JFMM-05-2019-0092
Liu, R., Balakrishnan, B., & Erni Marlina Saari. (2024a). How AR Technology is Changing Consumer Shopping Habits: from Traditional Retail to Virtual Fitting. Academic Journal of Science and Technology, 9(2). https://doi.org/10.54097/n5fk7m44
Liu, R., Balakrishnan, B., & Erni Marlina Saari. (2024b). The Impact of Augmented Reality (AR) Technology on Consumers’ Purchasing Decision Processes. Frontiers in Business, Economics and Management, 13(2). https://doi.org/10.54097/1r7f1x56
Long, X., Chen, Y., & Zhou, J. (2022). Affordable Projector-Based AR Experimental Platform with Fitting Simulation Asset for Exploring Thermal Management. Applied Sciences (Switzerland), 12(16). https://doi.org/10.3390/app12168019
Mangukiya, A. A. (2020). Laravel: A framework for building PHP Apps. Journal of Innovation Information Technology and Application (JINITA).
Mehare, H. Bin, Anilkumar, J. P., & Usmani, N. A. (2023). The Python Programming Language. In A Guide to Applied Machine Learning for Biologists (pp. 27–60). Springer International Publishing. https://doi.org/10.1007/978-3-031-22206-1_2
Midtrans | Solusi Payment Gateway Indonesia Terlengkap. (n.d.). Retrieved May 15, 2024, from https://midtrans.com/
Motejlek, J., & Alpay, E. (2021). Taxonomy of Virtual and Augmented Reality Applications in Education. IEEE Transactions on Learning Technologies, 14(3). https://doi.org/10.1109/TLT.2021.3092964
Negahban, A. (2024). Simulation in engineering education: The transition from physical experimentation to digital immersive simulated environments. Simulation. https://doi.org/10.1177/00375497241229757
ngrok | API Gateway, IoT Device Gateway, Secure Tunnels for Containers, Apps & APIs. (n.d.). Retrieved December 24, 2024, from https://ngrok.com/
Patel, J. (2021). Secured and Efficient Payment Gateways for eCommerce. International Journal of Research Publication and Reviews, 2(7).
Rahman, Rahman, R., & Muin, A. (2021). Penerapan Payment Gateway Pada Sistem Informasi Layanan Registrasi Siswa Baru Berbasis Web (Studi Kasus: Sdit Abu Bakr Ash Shiddiq Pangkep). Jurnal INSYPRO (Information System and Processing), 6(2). https://doi.org/10.24252/insypro.v6i2.27610
Rozeena, Anwar, S., & Wasim, M. (2019). Augment Reality in Education System – A Review. International Journal of Advance Research and Innovation, 7(3), 56–62. https://doi.org/10.51976/ijari.731907
Sardjono, W., Retnowardhani, A., Selviyanti, E., Wijaya, C., & Rahmasari, A. (2023). Identification of various inhibiting factors implementation of national payment gateway in banking corporation. AIP Conference Proceedings, 2594. https://doi.org/10.1063/5.0113095
Sausi, J. M., & Mtebe, J. S. (2021). Revolutionization of Revenue Collection with Government E-Payment Gateway System in Tanzania: A Public Value Creation Perspective. East African Journal of Science, Technology and Innovation, 2(3). https://doi.org/10.37425/eajsti.v2i3.248
Simatupang, A., Irvan, I., & Lubis, F. R. (2022). PEMANFAATAN PAYMENT GATEWAY IPAYMU DALAM MELAKUKAN TRANSAKSI PEMBAYARAN PPDB ONLINE PADA MTS AL WASHILIYAH KUALA BANGKA MENGGUNAKAN METODE RAPID APPLICATION DEVELOPMENT(RAD). Djtechno: Jurnal Teknologi Informasi, 3(2). https://doi.org/10.46576/djtechno.v3i2.2738
Subecz, Z. (2021). Web-development with Laravel framework. Gradus, 8(1), 211–218. https://doi.org/10.47833/2021.1.CSC.006
Šušter, I., & Ranisavljević, T. (2023). OPTIMIZATION OF MYSQL DATABASE. Journal of Process Management and New Technologies, 11(1–2). https://doi.org/10.5937/jpmnt11-44471
Tekedere, H., & Göker, H. (2016). Examining the effectiveness of augmented reality applications in education: A meta-analysis. International Journal of Environmental and Science Education, 11(16).
Tran, N. T. Le, Nguyen, Q. B., Nguyen, T. T., & Dong, L. K. (2022). Factors Influencing Adoption of Online Payment for Public Services in Vietnam. International Journal of Economics, Business and Management Research, 06(05). https://doi.org/10.51505/ijebmr.2022.6515
Voinea, G. D., Gîrbacia, F., Duguleană, M., Boboc, R. G., & Gheorghe, C. (2023). Mapping the Emergent Trends in Industrial Augmented Reality. In Electronics (Switzerland) (Vol. 12, Issue 7). https://doi.org/10.3390/electronics12071719
Wahyudi, J., Asbari, M., Sasono, I., Pramono, T., & Novitasari, D. (2022). Database Management Education in MYSQL. Edumaspul: Jurnal Pendidikan, 6(2). https://doi.org/10.33487/edumaspul.v6i2.4570
Wulandari, N., & Sholihin, H. (2023). Aplikasi Pembayaran Sekolah Menggunakan Payment Gateway Tripay Berbasis Android. WARUNAYAMA Journal, 27(2).
XAMPP Installers and Downloads for Apache Friends. (n.d.). Retrieved September 29, 2024, from https://www.apachefriends.org/index.html
Xue, Y., Sun, J., Liu, Y., Li, X., & Yuan, K. (2024). Facial expression-enhanced recommendation for virtual fitting rooms. Decision Support Systems, 177. https://doi.org/10.1016/j.dss.2023.114082
Yaqin, M. A., Listyorini, T., & Supriyati, E. (2024). Aplikasi E-Commerce Berbasis Android Yang Terintegrasi Payment Gateway Pada Pondok Grafis. Jurnal Dialektika Informatika (Detika), 4(1), 19–25. https://doi.org/10.24176/detika.v4i1.11005
Zulkhaidi, T. C. A.-S., Maria, E., & Yulianto, Y. (2020). Pengenalan Pola Bentuk Wajah dengan OpenCV. Jurnal Rekayasa Teknologi Informasi (JURTI), 3(2), 181. https://doi.org/10.30872/jurti.v3i2.4033
Downloads
Published
How to Cite
Issue
Section
License
Copyright (c) 2025 Teja Endra Eng Tju, Fajar Sidik

This work is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License.
Authors who publish with this journal agree to the following terms:
- Authors retain copyright and grant the journal right of first publication with the work simultaneously licensed under a Creative Commons Attribution License that allows others to share the work with an acknowledgement of the work's authorship and initial publication in this journal.
- Authors are able to enter into separate, additional contractual arrangements for the non-exclusive distribution of the journal's published version of the work (e.g., post it to an institutional repository or publish it in a book), with an acknowledgement of its initial publication in this journal.
- Authors are permitted and encouraged to post their work online (e.g., in institutional repositories or on their website) prior to and during the submission process, as it can lead to productive exchanges, as well as earlier and greater citation of published work (See The Effect of Open Access).
Jurnal Teknologi Sistem Informasi dan Aplikasi have CC BY-NC or an equivalent license as the optimal license for the publication, distribution, use, and reuse of scholarly work.
In developing strategy and setting priorities, Jurnal Teknologi Sistem Informasi dan Aplikasi recognize that free access is better than priced access, libre access is better than free access, and libre under CC BY-NC or the equivalent is better than libre under more restrictive open licenses. We should achieve what we can when we can. We should not delay achieving free in order to achieve libre, and we should not stop with free when we can achieve libre.
This work is licensed under a Creative Commons Attribution-NonCommercial 4.0 International (CC BY-NC 4.0) License
YOU ARE FREE TO:
- Share - copy and redistribute the material in any medium or format
- Adapt - remix, transform, and build upon the material for any purpose, even commercially.
- The licensor cannot revoke these freedoms as long as you follow the license terms








