Analisis Kepuasan Pengguna Aplikasi Netflix Mobile di Kota Palembang Menggunakan Metode End User Computing Satisfaction (EUCS)
DOI:
https://doi.org/10.32493/jtsi.v7i1.37833Keywords:
Analysis; User Satisfaction; Application; Netflix Mobile; EUCSAbstract
Netflix is a movie streaming media platform that has been used by millions of internet users around the world, including in Indonesia. However, based on user reviews on the Play Store, there are still many users who give poor ratings to the Netflix Mobile application, causing a decrease in rating from 4.3 to 3.8. The purpose of this study is to determine how satisfied users are with the Netflix Mobile application using the End User Computing Satisfaction (EUCS) method with five variables, namely Content, Accuracy, Format, Ease of Use and Timeliness, then the results of the study can later be used as a priority for improvement so that the rating goes up and can be an evaluation material for improving the Netflix Mobile application in the future. Likert scale measurements and questionnaires were used to obtain data for this study, the analysis results of this study show that the variable that has the lowest satisfaction with a value of 74.85% is the Accuracy variable. Therefore, the Netflix Mobile application needs to develop the accuracy of its application performance system in order to minimize errors and always present correct and accurate film information.
References
Agustina, R., & Abdillah, L. A. (2021). Analisis Kepuasan Pengguna Aplikasi Bintang Cash & Credit Menggunakan Metode End User Computing Satisfaction (EUCS). The Third Bina Darma Conference on Computer Science (BDCCS2021), 3(4), 692–701. Retrieved from https://conference.binadarma.ac.id/index.php/BDCCS/article/view/2865/1097%0Ahttps://arxiv.org/abs/2207.00642
Ashfahani, S., Primantara, M. F., Irmawati, I., & Asih, Rosita Umi, Fasya, A. (2023). Perubahan Gaya Hidup Pengguna Netflix. Jurnal Ilmiah Komunikasi (JIKOM) STIKOM IMA, 15(02), 73–80. https://doi.org/10.38041/jikom1.v15i02.279
Bawardi, F. S., Rachmadi, A., & Wardani, N. H. (2019). Analisis Kepuasan Pengguna Aplikasi Driver Ojek Online Menggunakan Metode End User Computing Satisfaction (EUCS). Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer, 3(8), 7694–7700.
Damayanti, A. S., Mursityo, Y. T., & Herlambang, A. D. (2018). Evaluasi Kepuasan Pengguna Aplikasi Tapp Market Menggunakan Metode EUCS (End User Computing Satisfaction). Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer, 2(11), 4833–4839.
Darwati, Lilis, F. (2022). Analisis Pengukuran Tingkat Kepuasan Pengguna Aplikasi OVO Menggunakan Metode End User Computing Satisfaction (EUCS). JUST IT : Jurnal Sistem Informasi, Teknologi Informasi dan Komputer, 12(2), 34–42. Retrieved from https://jurnal.umj.ac.id/index.php/just-it/index
Fakhirah, Afifah Al, Sekarwati, K. A. (2022). Analisis Tingkat Kepuasan Pengguna Aplikasi WETV Menggunakan Metode End User Computing Satisfaction (EUCS). Jurnal Ilmiah KOMPUTASI, 21(4), 579–586.
Ferlian Sijadah, M., Rizky Oktadini, N., Meiriza, A., Putra, P., & Eka Sevtiyuni, P. (2023). Analisis Kepuasan Pengguna Terhadap Aplikasi Spotify Menggunakan Metode End User Computing Satisfaction (EUCS). JTKSI (Jurnal Teknologi Komputer dan Sistem Informasi), 6(2), 143–150. https://doi.org/10.56327/jtksi.v6i2.1487
Fitriani, N., Astiti, S., & Amriza, R. N. S. (2023). Analisis Kepuasan Pengguna BIMA Menggunakan Integrasi Model EUCS Delone Mclean dan Self-Efficacy. Journal of Information System Research (JOSH), 4(2), 443–450. https://doi.org/10.47065/josh.v4i2.2658
Hidayati, N., & Heryanda, K. . (2022). Pengaruh E-Service Quality dan Harga terhadap Kepuasan Pelanggan Netflix. Bisma: Jurnal Manajemen, 8(1), 1–7.
Huda, B., & Priyatna, B. (2019). Penggunaan Aplikasi Content Management System (CMS) Untuk Pengembangan Bisnis Berbasis E-commerce. Systematics, 1(2), 81–88. https://doi.org/10.35706/sys.v1i2.2076
Kabanga, R. S., Nugroho, H. A., & Winarno, W. W. (2016). Measuring User Satisfaction and Website Adoption of Government Website Quality on The Dissemination Food Security Information (Pengukuran Kualitas Website Pemerintah Terhadap Kepuasan Pengguna dan Adopsi Website dalam Diseminasi Informasi Ketahanan Pangan. Journal Pekommas, 1(1), 45–56. https://doi.org/10.30818/jpkm.2016.2010105
Meirandari, A. B., Nastiti, H., Dwi, B., & Yuliniar. (2024). Analisis Keputusan Berlangganan Aplikasi Netflix di Area Jabodetabek. Jurnal : IKRAITH-EKONOMIKA, 7(2), 51–64. Retrieved from https://doi.org/10.37817/ikraith-ekonomika.v7i2
Mulya Prajana, Adya, Syafikarani, Aisyi, Nastiti, N. E. (2021). Pemanfaatan Video Sebagai Media Pemasaran pada Fitur Shopee Live. TANRA : Desain Komunikasi Visual, 8(2), 145–152.
Mumtaz, Muhammad, Sanjaya, R. (2023). Indonesian Journal of Computer Science. Indonesian Journal of Computer Science, 12(5), 3090–3101. https://doi.org/https://doi.org/10.33022/ijcs.v12i1.3135
Novializa, R., Rini, F., & Irsyadunas, I. (2022). Analisis Tingkat Kepuasan Dengan Metode EUCS Pada Mahasiswa Pengguna E-Learning STKIP PGRI Sumatera Barat. JTEV (Jurnal Teknik Elektro dan Vokasional), 8(2), 213–218. https://doi.org/10.24036/jtev.v8i2.116699
Pibriana, D., & Fitriyani, L. (2022). Penggunaan Metode EUCS Untuk Menganalisis Kepuasan Pengguna E-learning di MTs N 2 Kota Palembang. Jurnal Teknologi Sistem Informasi, 3(1), 81–95. https://doi.org/10.35957/jtsi.v3i1.2182
Rifai, N. A., & Fourqoniah, F. (2022). Motif Remaja dalam Menggunakan Aplikasi Netflix di Kota Samarinda ( Anggota Komunitas Samarinda Movie Mania ). 10(3), 129–143.
Sakinah, S., & Oktadini, N. R. (2023). Analisis Kepuasan Pengguna Terhadap Aplikasi Dana Menggunakan Metode End User Computing Satisfaction (EUCS). JTKSI (Jurnal Teknologi Komputer dan Sistem Informasi), 6(2), 185–192.
Setyoningrum, N. R. (2020). Analisis Tingkat Kepuasan Pengguna Sistem Informasi Kerja Praktek dan Skripsi (SKKP) Menggunakan Metode End User Computing Satisfaction (EUCS). Journal of Applied Informatics and Computing, 4(1), 17–21. https://doi.org/10.30871/jaic.v4i1.1645
Sholihah, R., & Indriyanti, A. D. (2022). Analisis Kepuasan Pengguna Aplikasi Camscanner Menggunakan Metode Technology Acceptance Model (TAM) dan End-User Computing Satisfaction (EUCS). Journal of Emerging Information Systems and Business Intelligence, 3(3), 102–109. Retrieved from https://ejournal.unesa.ac.id/index.php/JEISBI/article/view/47236/39485
Sitanggang, P. S. (2022). Strategi Pemasaran Global terhadap Netflix. Jurnal Ilmiah Multidisiplin, 1(9), 3026–3035.
Wahyudiyono, W. (2019). Implikasi Pengggunaan Internet terhadap Partisipasi Sosial di Jawa Timur. Jurnal Komunika : Jurnal Komunikasi, Media dan Informatika, 8(2), 63–68. https://doi.org/10.31504/komunika.v8i2.2487
Downloads
Published
How to Cite
Issue
Section
License
Copyright (c) 2024 Nys Marliza Tiara M, Nabila Rizky Oktadini, Pacu Putra, Putri Eka Sevtiyuni, Allsela Meiriza
This work is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License.
Authors who publish with this journal agree to the following terms:
- Authors retain copyright and grant the journal right of first publication with the work simultaneously licensed under a Creative Commons Attribution License that allows others to share the work with an acknowledgement of the work's authorship and initial publication in this journal.
- Authors are able to enter into separate, additional contractual arrangements for the non-exclusive distribution of the journal's published version of the work (e.g., post it to an institutional repository or publish it in a book), with an acknowledgement of its initial publication in this journal.
- Authors are permitted and encouraged to post their work online (e.g., in institutional repositories or on their website) prior to and during the submission process, as it can lead to productive exchanges, as well as earlier and greater citation of published work (See The Effect of Open Access).
Jurnal Teknologi Sistem Informasi dan Aplikasi have CC BY-NC or an equivalent license as the optimal license for the publication, distribution, use, and reuse of scholarly work.
In developing strategy and setting priorities, Jurnal Teknologi Sistem Informasi dan Aplikasi recognize that free access is better than priced access, libre access is better than free access, and libre under CC BY-NC or the equivalent is better than libre under more restrictive open licenses. We should achieve what we can when we can. We should not delay achieving free in order to achieve libre, and we should not stop with free when we can achieve libre.
This work is licensed under a Creative Commons Attribution-NonCommercial 4.0 International (CC BY-NC 4.0) License
YOU ARE FREE TO:
- Share - copy and redistribute the material in any medium or format
- Adapt - remix, transform, and build upon the material for any purpose, even commercially.
- The licensor cannot revoke these freedoms as long as you follow the license terms