THE USE OF COMMUNICATIVE LANGUAGE GAMES AND ITS IMPACT IN EFL-SPEAKING CLASSROOM IN TERTIARY LEVEL

Authors

  • Purwanti Taman Pamulang University

Abstract

There has still been speaking apprehension for Indonesian students studying English, even though they are already in the university level. This case study is aimed to explore the students‘ perception towards the use of Communicative Language Games and its impact on teaching speaking skill especially for university students. It was conducted in Pamulang University – South Tangerang, Banten, Indonesia. The procedures were planning, acting, observing, and reflecting. It was executed into two cycles which each consisted of seven meetings with group interview, direct observation, questionnaire, and group presentation. The results showed that the use of Communicative Language Games in teaching speaking is not only beneficial, but also giving a positive impact towards the students learning attitude. They became more enthusiastic and motivated. The games have encouraged them to be more active, confident, and fluent, and more importantly reduced the feeling of hesitation and burden, which eventually created an enjoyable learning environment.
Keywords: Communicative language games, Enjoyable Learning, Students‘
Perception, and Teaching speaking

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Published

2020-02-01