Perancangan Game Edukasi Rambu-Rambu Lalu Lintas Menggunakan Model Prototype

Authors

  • Ida Agustini Universitas Pamulang
  • Nurjaya Nurjaya Universitas Pamulang

Keywords:

Educational Game, Traffic Signs, Prototype

Abstract

Educational games are games specifically designed to teach users a particular learning, developing concepts and understanding and guiding them in training their abilities, and motivating them to play them. Road Traffic Signs are part of street equipment in the form of symbols, letters, numbers, sentences, and / or combinations that serve as warnings, prohibitions, orders or directions for road user. Method of developing this educational game researcheres use prototype method. Prototype is the implementation of a piece of software product that typically has limited functionality, low reliability, simple appearance, and less firmness. While prototype production can be used as a stand-alone process model, prototyping is more commonly used as a technique that can be implemented within the context of any software process model. The superiority of the prototype is the existence of good communication between developers and customers, Developers can work better in determining customer needs, Customers play an active role in system development, more time saving in system development, Application becomes easier because the user knows what to expect. Based on the research that has been done, the result that with this educational game aims as a science and learning traffic signs so that all ages can better know the signs and intas and educational facilities or information delivery to learn to recognize traffic signs.

Published

2017-10-30