Multimedia Interaktif Berbasis Android untuk Pembelajaran Matematika Siswa Kelas 3 Sekolah Dasar

Authors

  • Dany Fajar Kristanto S.W. Universitas Pamulang
  • Widada Widada AMIK Cipta Darma Surakarta
  • Widiyanto Hadi AMIK Cipta Darma Surakarta

Keywords:

interactive multimedia, learning, mathematics, media study

Abstract

Math often be a daunting subject for students especially 3rd grade N 3 Pucangan, Kartasura. In fact, most of the students have not reached the minimum completeness, besides the lack of self-learning media that can help students learn. Under these conditions, the study was conducted in order to obtain a medium of instruction in the form of interactive multimedia learning mathematics for elementary school students in grades 3, to determine the feasibility of multimedia interactive learning, and knowing the student learning outcomes after using interactive multimedia. This research use research and development (R & D) to adapt the model development Alessi and Trolip: (1) planning, including: analysis of problems and needs analysis, (2) Design, including: the creation of flowcharts, storyboards, and interface design, (3) media development stage, involves the collection of material, manufacturing of products, writing code, alpha testing, revision, and beta testing. Yag data collection tool is questionnaire, the data were analyzed with descriptive quantitative techniques. The survey results revealed that: (1) the results of interactive multimedia for mathematics learning in the form of android app with * .apk format, (2) general multimedia learning developed extremely fit for use as a learning support with a percentage of 83.34% of the feasibility of media experts, 70.5% of subject matter experts, as well as 92.9%, from the user, and (3) completeness of student learning outcomes after using multimedia learning of mathematics is very good, ie by 80%, thus it can be concluded that the application of a positive impact on student learning outcomes.

Published

2017-06-30