Pengembangan Aplikasi Pembelajaran Berbasis Audio Matakuliah Pengantar Teknologi Informasi Untuk Mahasiswa Tuna Netra
Pengembangan Aplikasi Pembelajaran Berbasis Audio Matakuliah Pengantar Teknologi Informasi Untuk Mahasiswa Tuna Netra
Keywords:
Visually Impaired Student, Audio Based Application, Inclusive LearningAbstract
This study aims to develop an audio-based learning application for visually impaired students in the Introduction to Information Technology course at Pamulang University. Visually impaired students often struggle to access materials that rely on visual elements. This application replaces these visual elements with audio delivery, allowing students to access and understand the material independently. The ADDIE model (Analysis, Design, Development, Implementation, Evaluation) was used as the development framework, encompassing a systematic process from needs analysis and design to development, pilot implementation, and evaluation. Functionality and user experience tests were conducted to assess the application’s effectiveness. The results, validated through black box testing and user questionnaires, show a high level of acceptance, with 95% of users finding the application effective and 85% rating it as easy to use. The primary challenge during development was ensuring the clear translation of complex visual concepts into audio. This research contributes to inclusive learning technologies and recommends future development to include more interactive features.
References
[1] M. B. Junianto, H. Ardiansyah, and D. Qurbani, "Rancang bangun teknologi bantu audio learning based mata kuliah algoritma dan pemrograman 1 berbasis android," Jurnal Informatika Universitas Pamulang, pp. 114-120, 2023.
[2] C. F. Haryanti, P. Wijayanti, and A. Winarti, "Pengembangan lembar kerja siswa matematika Braille berbasis masalah dengan bantuan audio untuk meningkatkan kemandirian belajar siswa tunanetra," Pi: Mathematics Education Journal, vol. 6, no. 2, pp. 73-86, 2023.
[3] N. Azizah and W. Hendriyani, "Implementasi penggunaan teknologi digital sebagai media pembelajaran pada pendidikan inklusi di Indonesia," Jurnal Educatio, vol. 10, no. 1, pp. 644-651, 2024.
[4] Erniati, Supriadi, and Jumriati, "Pengembangan pembelajaran untuk mahasiswa tunanetra melalui model Project Based Learning (PjBL) dengan audio di prodi pendidikan bahasa dan sastra Indonesia Universitas Islam Makassar," Jurnal Review Pendidikan dan Pengajaran, vol. 6, no. 4, pp. 3458-3468, 2023.
[5] M. Masril, B. Hendrik, and H. T. Fikri, "Implementasi media pembelajaran berbasis teknologi informasi dan komunikasi," Edumaspul - Jurnal Pendidikan, vol. 5, no. 2, pp. 912-917, 2021.
[6] A. Ruswan, P. S. Rosmana, and Najayanti, "Pemanfaatan media pembelajaran berbasis android pada kurikulum merdeka sekolah dasar," Jurnal Pendidikan Tambusai, vol. 8, no. 1, pp. 97-105, 2024.
[7] O. N. Afifa, T. A. Silvia, and Aldiansyah, "Pengenalan dan pelatihan bahasa pemrograman Java pada siswa/siswi SMK Pustek Serpong," Jurnal Kreativitas Mahasiswa Informatika, vol. 3, no. 1, pp. 5-8, 2022.
[8] Y. Heriyanto, "Perancangan sistem informasi rental mobil berbasis web pada PT. APM Rent Car," Jurnal Intra-Tech, vol. 2, no. 2, pp. 64-77, 2018.
[9] B. S. Permana, L. A. Hazizah, and Y. T. Herlambang, "Teknologi pendidikan: Efektivitas penggunaan media pembelajaran berbasis teknologi di era digitalisasi," Khatulistiwa: Jurnal Pendidikan dan Sosial Humaniora, vol. 4, no. 1, pp. 19-28, 2024.
[10] V. K. Herviani, Kuncahyono, and B. I. Suwandayani, "Pengembangan teknologi asistif ‘Dif-Able Apps’ untuk mahasiswa dengan hambatan penglihatan dan pendengaran," Jurnal Pendidikan Kebutuhan Khusus, vol. 6, no. 1, pp. 42-48, 2022.
Downloads
Published
Issue
Section
License
Copyright (c) 2025 Septa, Syndhe Qumaruw Syty, Diki Rasapta

This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.
