Jargon Terms by E-Sport Caster in Dota 2 The International Tournament


  • Mochammad Ryas Fauzi Universitas Pamulang
  • Setiana Sri Wahyuni Sitepu Universitas Pamulang


This study is entitled Jargon Terms by E-Sport Caster in Dota 2 The International Tournament. The term sociolinguistic jargon itself is the main key in this study. The method used in this study is qualitative method. In this study, the theory from Yule (2010) is used to analyze the types of jargon used and Robin Dodsworth's theory (2015) is used to analyze the meaning of the jargon used. Based on that theory there are 52 Jargon found in The International Dota 2 tournaments. Dominated by compounding jargon type with 14 data, followed by blending 13 data, coinage 9 data, acronym 6 data, clipping 4 data, derivation 3 data, borrowing 2 data, and backformation 1 data. The International Dota 2 Tournament uses 8 types of jargon from the findings in every match at The International tournament. In identifying the meaning of the jargon found with the help of forums in the official Dota 2 community by Valve the Dota 2 developer did this to help readers better understand the jargon used by casters in the Dota 2 Tournament.


Ardiyanto. (2019). A Sociolinguistic Analysis of Billiard Jargon Employed by Billiard Community in Yogyakarta. Yogyakarta: Universitas Negeri Yogyakarta.

Collins, S. (2019). E-sports Job Spotlight: Caster / Host. British E-sports Federation. https://britishe-sports.org/advice-and-information/careers-in-e-sports/caster-host/

Dodsworth, R. (2015). Research Methods in Sociolinguistics: A Practical Guide. (pp. 262-271). Willey Blackwell.

Dota2. (2019, January 16) True Sight : The International 2018 Finals [Video]. Retrieved from https://youtu.be/Bv4CqlxqTMA

Dota2. (2020, January 29) True Sight : The International 2019 Finals [Video]. Retrieved from https://youtu.be/ceQ2XFS1tUo

Dota2. (2019, August 23) [EN] OG vs EG BO3 – The International 2019 Main Event [Video]. Retrieved from https://youtu.be/E1RpV4eJqSg

Dota2. (2019, August 25) [EN] PSG.LGD vs OG BO3 -The International 2019 Main Event [Video]. Retrieved from https://youtu.be/l-3X4Q9yZkg

Dota2. (2021, October 13) [EN] PSG.LGD vs T1 – The International 2021 Main Event [Video]. Retrieved from https://youtu.be/jYY4qTsl1ql

Fishman. (1970). Sociolinguistics. Massachusetts: Newbury House Publisher. Fraenkel. (1993). How to design and evaluate research in education 2nd Edition.

Boston: MA: McGraw Hill.

Holmes, J. (2013). An Introduction to Sociolinguistics. New York: Routledge. Hymes, D. (1981). Foundation of sociolinguistic. Philadelphia: University of

Pennsylvania Press.

Ilham. (2017). Code-Switching Used in Final Dota 2 AGES 2016 Indonesia Qualifier Commentary. Surabaya: Airlangga University.

Matheus. (2019). What is Dota 2? – Everything you need to know. GamingNet

Maghfira. (2017). Jargon Used by Baristas in Kopi Api Coffee Shop Makassar. Makassar: UIN Alauddin Makassar.

Oakey, D. (2010). Introducing applied linguistics : concepts and skills. New York : Routledge.

Sher, S, T. (2019). Behind the voices: The Practice and Challenges of E-sport Casters. Indiana University Bloomington.

Spolsky, B. (2010). Sociolinguistics. Oxford University Press.

Wardhaugh, R. (2006). An Introduction to Sociolinguistics. Oxford: Blacwell publishing.

Yule, G. (1996). Pragmatics. Hongkong: Oxford University Press.

Yule, G. (2006). The study of language: 3th edition. Cambridge: Cambridge University Press.

Yule, G. (2010). The Study of Language: 4th Edition. Cambridge: Cambridge University Press.




How to Cite

Fauzi, M. R., & Sitepu, S. S. W. (2024). Jargon Terms by E-Sport Caster in Dota 2 The International Tournament. PANOPTICON: Journal of English Studies, 2(1), 1–21. Retrieved from https://openjournal.unpam.ac.id/index.php/PNP/article/view/35948