IMPROVING THE STUDENTS’ SPEAKING SKILLS USING DUCK DUCK COW GAMES (A Classroom Action Study at Sekolah Alam Indonesia)

Authors

  • Purwanti Purwanti Universitas Pamulang
  • Laksmy Ady Kusumoriny Universitas Pamulang
  • Purwanti Taman Universitas Pamulang
  • Sukma Septian Nasution Universitas Pamulang

DOI:

https://doi.org/10.32493/ljlal.v3i2.18621

Keywords:

Duck duck cow, Games, Teaching speaking

Abstract

The purpose of this study is to find out whether teaching speaking using duck-cow games can improve students' speaking skills or not. The teachers who teach speaking skills have to choose creative and fun activities to learn with students. Games can be used to practice all skills (reading, writing, listening, and speaking), all phases of the teaching/learning sequence (presentation, repetition, recombination, and free speech), and many types of communication (e.g., encouraging, criticizing, agreeing, explaining). Using duck-duck-cow games is one technique to encourage the class to learn actively. This investigation is classroom action study. The classroom action study was conducted in 2 cycles. Each cycle consists of planning, implementation, observation, and reflection. The fifth-grade students of Sekolah Alam Indonesia are the subjects of this study. The result of this study shows that there was an increase from cycle 1 to cycle 2. The result of teaching speaking using duck duck cow increases from pretest to posttest 1 to posttest 2. The conditions in the class become conducive and able to follow the lesson. Students were able to be supportive during class. Students can listen to the teacher well. Students can speak in English in front of the class. It means that using duck-duck-cow games in a language class can improve students' speaking skills in the fifth grade of Sekolah Alam Indonesia.

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Published

2021-07-21

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Articles