Perancangan Kecerdasan Buatan pada NPC Menggunakan UNITY 2D dan Perilakunya terhadap Player

Authors

  • Rahmad Danil Fajri Universitas Pamulang
  • Muhammad Arvy Syahputra Universitas Pamulang
  • Teuku Raja Muhammad Zaki Universitas Pamulang
  • Aries Saifudin Universitas Pamulang http://orcid.org/0000-0002-3882-633X
  • Irpan Kusyadi Universitas Pamulang

DOI:

https://doi.org/10.32493/informatika.v6i3.11843

Keywords:

Game, NPC, State Machine, Artificial Intelligence

Abstract

The application of artificial intelligence (AI) in a video game is one of the many technological innovations. One variation of 2D-based and offline-based games often applies artificial intelligence to their products to make the games they make interesting. In developing this artificial intelligence, State Machine (SM) is considered very fitting in programming the NPCs used against enemies (Enemy) in the game so that they have variations in movement, attack ranges, and different interaction patterns for each enemy.

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Published

2021-09-30