Pengembangan Aplikasi Pembelajaran Pemrograman Menggunakan Model Agile Development


  • Teti Desyani Universitas Pamulang
  • Achmad Fahmi Respati Universitas Pamulang
  • Dhimas Marwahyu Universitas Pamulang
  • Maharizal Ilham Farabi Universitas Pamulang
  • Muhammad Andinun Universitas Pamulang
  • Irpan Kusyadi Universitas Pamulang



Course, Website, Programming


Academic technology can be understood as a complicated and based technique that involves human beings, strategies, ideas, gear, and organizations to analyze troubles, discover approaches to remedy issues, put in force, verify, control problem solving that covers all components of human studying. In the back of the various learnings about pemrograman, it's miles necessary to create a website that offers getting to know about pemrograman, from records, substances, to creating the application itself. Internet site software development is made the use of the Agile improvement version technique, that's a way so as to begin again from the start after the application is completed. Packages which have been completed to the review stage will return to the planning stage by using accumulating records and feedback from users to eventually redevelop the application by adding numerous features to be able to make the website even higher.


Abdel, A. (2020). “Agile Software Development: Methodologies and Trendsâ€. Int. J. Interact. Mob. Technol, 246–270.

Habiby, A. I., & Yamasari, Y. (2017). Sistem Informasi Sekolah Berbasis WEB (Studi Kasus : TK Kusuma Putra Kota Mojokerto). Jurnal Manajemen Informatika, 7(2), 94-100.

Hadinata, N. &. (2017). Implementasi Metode Agile Dalam Rancang Bangun Sistem Informasi. Implementasi Metode Scrum Dalam Rancang Bangun Sistem Informasi, 22-27.

Haryana, S. (2019). Penerapan agile development methods dengan framework scrum pada perancangan perangkat lunak kehadiran rapat umum berbasis Qr-Code. Jurnal Computech & Bisnis, 70-79.

Hassanein, S. A. (2020). Cost Efficient Scrum Process Methodology to Improve Agile Software Development. International Journal of Computer Science and Information Security (IJCSIS), 18-20.

Hidayatullah, K. (2017). Pemrograman WEB. Informatika.

Nurdyansah. (2017). The Role of Education Technology in Mathematic of Third Grade Students in MI Ma’arif Pademonegoro Sukodono. Madrosatuna, 37-46.

Rahardja, Q. A. (2018). Pengaruh Gamifikasi pada iDu (iLearning Education) dalam Meningkatkan Motivasi Belajar Mahasiswa. NJCA (Nusantara Journal of Computers and Its Applications), 120-124.

Rerung. (2018). Pemrograman Web Dasar. Deepublish, 292-301.

Sugiono. (2017). Metode Penelitian Kuantitatif. Kualitatif R&D.

Sukamto. (2016). Rekayasa perangkat lunak terstruktur dan berorientasi objek. Informatika.

Sulistyo, D. (2020). Metode Agile Dalam Pengembangan Sistem Prediksi Prevalensi Stunting Di Indonesia. Network Engineering Research Operation, 74-82.