Augmented Reality dalam Pengenalan Koleksi Museum Karst Indonesia dalam Aplikasi Mobile

Authors

  • Bian Kusharyanto Ariadanu Universitas Teknologi Yogyakarta
  • Muhammad Zakariyah Universitas Teknologi Yogyakarta

DOI:

https://doi.org/10.32493/informatika.v8i4.35993

Keywords:

Augmented Reality, Museum, 3D Objects, API, Unity, Android

Abstract

Museums serve as guardians of historical, cultural artifacts, and research outcomes. Yet, sharing collections with the public is vital to fostering appreciation for a museum's legacy and expanding knowledge. Regrettably, the Museum Karst Indonesia's collection introduction relies solely on text and images, lacking allure. This study aims to revolutionize this by employing Augmented Reality (AR) for a more captivating display. Through the AR application, visitors can explore the collection interactively, featuring 3D objects and real-time audio explanations drawn from the museum's Application Programming Interface (API). Employing the Multimedia Development Life Cycle (MDLC), this research rigorously tests the application using blackbox, distance, and lighting methods, showing its effectiveness within these parameters. Users engaging with markers should maintain a distance of 5 to 70 cm for accurate detection under suitable lighting conditions. AR's implementation anticipates enhancing the Museum Karst Indonesia's appeal as an educational tourist spot, enriching visitor experiences, and deepening comprehension of Indonesia's natural wealth.

Author Biography

Bian Kusharyanto Ariadanu, Universitas Teknologi Yogyakarta

berikut adalah biodata singkat dari masa sekolah dasar (SD) hingga kuliah:

  1. SD       :SD N 1 Giriwoyo
  2. SMP     :SMP N 1 Baturetno
  3. SMA     :SMA N 1 Baturetno
  4. Kuliah  :Universitas Teknologi Yogyakarta

References

Alzahrani, N. M. (2020). Augmented reality: A systematic review of its benefits and challenges in e-learning contexts. In Applied Sciences (Switzerland) (Vol. 10, Issue 16). MDPI AG. https://doi.org/10.3390/app10165660

Burhan, M. I., Nawir, F., & Jariah, P. A. (2023). Rancang Bangun E-Commerce B-To-B pada PT. Mitra Kabel Indonesia Cabang Makassar. Jurnal Manajemen Perbankan Keuangan Nitro, 7(1), 26–37. https://doi.org/10.56858/jmpkn.v7i1.209

Faiz Fathur Rahman, Surya Sumpeno, & Ahmad Zaini. (2018). Gamification Wisata di Museum Mpu Tantular Berbasis Augmented Reality.

Farianto, W., Prasetyo, N. A., & Raharja, A. (2021). AUGMENTED REALITY OBJEK BERSEJARAH MUSEUM SOESILO SOEDARMAN MENGGUNAKAN METODE MARKER BASED DAN MARKERLESS. In Novian Adi Prasetyo (Vol. 6, Issue 2).

https://kbbi.web.id/museum. (n.d.). KBBI.

Iskhak, M., & Rizkika, S. (2021). Implementasi metode pengujian equivalence partitioning pada pengembangan RESTful API Sistem Informasi Klinik Pratama UPN “Veteran†Yogyakarta. 13–2021.

Istiqomah, L. G., & Sabardila, A. (2023). PEMANFAATAN MUSEUM PATIAYAM SEBAGAI WISATA EDUKASI DI KUDUS. 10(2), 327–338. https://doi.org/10.25157/jwp.v%vi%i.9649

Khan, M. E., & Khan, F. (2012). A Comparative Study of White Box, Black Box and Grey Box Testing Techniques. In IJACSA) International Journal of Advanced Computer Science and Applications (Vol. 3, Issue 6). www.ijacsa.thesai.org

Krüger, J. M., Palzer, K., & Bodemer, D. (2023). Corrigendum to ’Learning with augmented reality: Impact of dimensionality and spatial abilities’ [Computers and Education Open, Volume 3 (December 2022), Article 100065]. Computers and Education Open, 100127. https://doi.org/10.1016/j.caeo.2023.100127

Kurniawan, D. E., Sanora, S., & Fatmawati, K. (2022). Teknologi Augmented Reality Sebagai Media Pembelajaran Virtual Museum Airlangga Kota Kediri. In Universitas Nusantara PGRI Kediri. Kediri (Vol. 1).

Lazuardy Oka G, Toufan Diansyah Tambunan, & Ady Purna Kurniawan. (2022). Implementasi Asset 3d Dan Animasi Augmented Reality Sebagai Media Pengenalan Kain Batik Berbasis Android Pada Museum Ndalem Gondosuli Laweyan.

Liu, B., & Tanaka, J. (2021). Virtual Marker Technique to Enhance User Interactions in a Marker-Based AR System. Applied Sciences, 11(10), 4379. https://doi.org/10.3390/app11104379

Magrini, M., Matarese, F., & Moroni, D. (2022). Test and Validation of a Multi-Block Solution for Improved Tracking in Outdoor Scenarios: A Case Study in the Pinocchio Park. Information, 13(10), 449. https://doi.org/10.3390/info13100449

Marinda, A., Efendi, Y., Informatika, T., Amik Riau, S., & Purwodadi Indah Km, J. (2019). APLIKASI MUSEUM SANG NILA UTAMA BERBASIS MOBILE DENGAN TEKNOLOGI 3D AUGMENTED REALITY. JOISIE Journal Of Information System And Informatics Engineering, 3(1), 16–24.

Priyatna, B., & Hananto, A. (2020). Implementation of Application Programming Interface (API) in Indonesian Dance and Song Application. In SYSTEMATICS (Vol. 2, Issue 2).

Riyanto, D., & Jollyta, D. (2023). Penerapan Augmented Reality Pengenalan Sistem Pencernaan Manusia Dengan Metode Marker Based Tracking Sebagai Media Pembelajaran. Jurnal Mahasiswa Aplikasi Teknologi Komputer Dan Informasi, 5(1), 42–47.

Roedavan, R., Pudjoatmodjo, B., & Putri Sujana, A. (2022). MULTIMEDIA DEVELOPMENT LIFE CYCLE (MDLC). https://doi.org/10.13140/RG.2.2.16273.92006

Taherdoost, H. (2021). Data Collection Methods and Tools for Research; A Step-by-Step Guide to Choose Data Collection Technique for Academic and Business Research Projects. In International Journal of Academic Research in Management (IJARM) (Vol. 10, Issue 1). https://www.researchgate.net/publication/359596426

Wahyuni, D. Q., & Ananda, R. (2022). Pengembangan Media Pembelajaran Matematika Interaktif Berbasis Android Pada Materi Bentuk Aljabar. Jurnal Cendekia : Jurnal Pendidikan Matematika, 6(1), 859–872. https://doi.org/10.31004/cendekia.v6i1.1294

Wicaksono, H., Sukmananda Suprapto, S., Tuwaidan, Y., Andria Kusuma, V., Rizqi Utami, A., Elektro, T., Teknologi Kalimantan Jl Soekarno Hatta No, I. K., Joang, K., Balikpapan Utara, K., Balikpapan, K., & Timur, K. (2023). Rancang Bangun Aplikasi Modul Praktikum Rangkaian Listrik Berbasis Augmented Reality. Jurnal Teknik Elektro Dan Komputasi (ELKOM), 5, 217–224. https://doi.org/10.32528/elkom.v5i2.8142

Downloads

Published

2024-01-04