PERANCANGAN APLIKASI TOP-UP GAME ONLINE OTOMATIS MENGGUNAKAN METODE PERSONAL EXTREME PROGRAMING BERBASIS WEB PADA SHINE MARKET STORE

Authors

  • Dicky Andrianto Universitas Pamulang
  • Hananing Sumaningdiah Larasati Universitas Pamulang

Abstract

ABSTRAK

PERANCANGAN APLIKASI TOP-UP GAME ONLINE OTOMATIS MENGGUNAKAN METODE PERSONAL EXTREME PROGRAMING BERBASIS WEB PADA SHINE MARKET STORE. Pesatnya pertumbuhan industri game online di Indonesia menciptakan peluang besar dalam bisnis layanan Top-Up. Shine Market Store, sebagai penyedia layanan Top-Up game online, menghadapi kendala dalam proses transaksi yang masih dilakukan secara manual, menyebabkan keterlambatan dan potensi kesalahan dalam pelayanan. Penelitian ini bertujuan untuk merancang dan mengimplementasikan aplikasi Top-Up game online otomatis berbasis web dengan menggunakan metode Personal Extreme Programming (PXP). Metode ini dipilih karena mendukung pengembangan perangkat lunak secara individu dengan pendekatan iteratif yang adaptif terhadap perubahan. Aplikasi dirancang agar dapat memproses transaksi secara otomatis, mulai dari pemilihan produk hingga verifikasi pembayaran melalui integrasi API dengan layanan pembayaran digital, sehingga meningkatkan efisiensi dan kepuasan pelanggan. Hasil pengujian dengan metode black box menunjukkan bahwa sistem berjalan sesuai harapan dan mampu mengurangi intervensi manual dalam proses Top-Up. Dengan penerapan sistem ini, Shine Market Store diharapkan dapat meningkatkan daya saing di industri digital yang semakin kompetitif.

Kata kunci: Top-Up Game, Web Application, Personal Extreme Programming, API, Shine Market Store.

 

ABSTRACT

PERANCANGAN APLIKASI TOP-UP GAME ONLINE OTOMATIS MENGGUNAKAN METODE PERSONAL EXTREME PROGRAMING BERBASIS WEB PADA SHINE MARKET STORE. The rapid growth of the online gaming industry in Indonesia creates significant opportunities in the Top-Up service business. Shine Market Store, as a provider of online game Top-Up services, faces obstacles in its transaction process which is still done manually, causing delays and potential errors in service. This research aims to design and implement an automated web-based online game Top-Up application using the Personal Extreme Programming (PXP) method. This method was chosen because it supports individual software development with an iterative approach that is adaptive to change. The application is designed to process transactions automatically, from product selection to payment verification through API integration with digital payment services, thereby increasing efficiency and customer satisfaction. The results of black box testing show that the system runs as expected and is able to reduce manual intervention in the Top-Up process. With the implementation of this system, Shine Market Store is expected to increase its competitiveness in the increasingly competitive digital industry.

Keywords: Game Top-Up, Web Application, Personal Extreme Programming, API, Shine Market Store.

Author Biographies

Dicky Andrianto, Universitas Pamulang

Sistem Informasi 

Hananing Sumaningdiah Larasati, Universitas Pamulang

Sistem Informasi 

Downloads

Published

2025-08-14

How to Cite

Andrianto, D., & Larasati, H. S. (2025). PERANCANGAN APLIKASI TOP-UP GAME ONLINE OTOMATIS MENGGUNAKAN METODE PERSONAL EXTREME PROGRAMING BERBASIS WEB PADA SHINE MARKET STORE. Jurnal ESIT (E-Bisnis, Sistem Informasi, Teknologi Informasi), 20(1), 332–342. Retrieved from https://openjournal.unpam.ac.id/index.php/ESIT/article/view/52730

Most read articles by the same author(s)

Obs.: This plugin requires at least one statistics/report plugin to be enabled. If your statistics plugins provide more than one metric then please also select a main metric on the admin's site settings page and/or on the journal manager's settings pages.