PENINGKATAN KETERAMPILAN DESAIN DIGITAL SISWA SMK PANTI KARYA 3 MELALUI PELATIHAN PEMBUATAN PRESENTASI DAN INFOGRAFIS DENGAN VENNGAGGE
Abstract
Data visualization and digital design skills have become crucial competencies in the Industry 4.0 era; however, many vocational high school (SMK) students are still limited to using conventional presentation software without considering aesthetic principles and information clarity. This Community Service (PKM) program aims to enhance the digital design skills of students at SMK Panti Karya 3 through training in creating presentations and infographics using the Venngage platform. The implementation method consisted of three stages: 1) Preparation (needs analysis and coordination), 2) Implementation (workshops on design theory, typography, color psychology, and hands-on practice using Venngage), and 3) Evaluation. The participants of this program were students of SMK Panti Karya 3 selected through purposive sampling.
The results of the activity indicate a significant improvement in the students' digital competence. Based on pre-test and post-test results, there was a 75% increase in the average score of design principle comprehension. Technically, 90% of the students were able to transform textual data into communicative and visually appealing infographics. The evaluation of the final products showed that using Venngage effectively assisted students in organizing professional layouts without requiring complex graphic design expertise. In conclusion, this program successfully enhanced the students' visual literacy and confidence in producing competitive digital content.
References
Landa, R. (2021). Graphic Design Solutions. Cengage Learning.
Tufte, E. R. (2001). The Visual Display of Quantitative Information. Graphics Press.
Hadi, M. S., & Mutoharoh, M. (2021). "Pelatihan Desain Grafis Menggunakan Aplikasi Venngage Sebagai Media Pembelajaran". Jurnal Pengabdian Masyarakat.
Sari, W. P., & Setiawan, A. (2020). "Pemanfaatan Platform Desain Online dalam Meningkatkan Literasi Digital Siswa SMK". Jurnal Pendidikan Vokasi.
Friska, D., Pramuaniati, R., & Mahriyuni, D. (2023). Peningkatan Hasil Belajar Melalui Media Pembelajaran Venngage pada Kelas X SMA. Undiksha Journal of Learning.
Hidayati, R., et al. (2023). Utilization of the Venngage Application for Elementary School Learning Media. JIIET Journal.
Jurnal STAIM Paciran. (2024). Pemanfaatan Media Sosial sebagai Media Pembelajaran Jenjang Sekolah Menengah: Tinjauan Literatur Tahun 2020-2025.
Ristanti, A., & Isdaryanti, E. (2024). Development of Canva-Based Science Infographic Learning Media. JPPIPA Journal.
Triyono, S., Dwijayanti, A., & Sumarno, A. (2023). Overview of Teachers' Knowledge About Canva’s Innovative Learning Media. Tunas Journal.
Zakiyah, R., Kustiyowati, E., & Waris, A. (2024). Effectiveness of Venngage-Based Learning Media in Improving Students’ Creativity and Critical Thinking Skills. JPPIPA Journal.





